Wa-Tor is ecological simulation, described here (http://en.wikipedia.org/wiki/Wator).My team of four programmers was tasked with implementing a serial version of the simulation written in C99 running on Ubuntu. Then using OpenMP to create a concurrent, multi-threaded version running on up to 8 cores. Finally we produced graphed benchmarks to identify, mutex locking, false sharing, cach ping pong and […]
Brief Overview of the Development Developed over four days, as part of Real World Modeling and Simulations subjects First experience using Havok Physics engine. Basically a warm-up project for a much larger one. Four man Scrum based team. ( 3 developers and 1 scrum master) Lectures acted as Product owners GIT for source control Daily stand-up meetings […]
One of my third year projects on the IT Carlow Game Development course was to produce a 3D game using Ogre3D. The project had the following requirements. Project Requirements & features Language C++ Ogre3D for Rendering Use a Physic Engine Develop an AI Sound and GUI The game I made was a racing game in […]
In second year of college, 2010 myself and a few other game developers took part in the Globe Game Jam. It’s basically a global event which happens once a year at the same time all around the world. Where people get together to make a game in 48 hours based around a theme, which in […]
Live demo available here should run in any modern browser. Requires two gamepad controllers, preferably Xbox controllers. Source code available on Github here Brief Overview of the Development Developed over three days, as part of Real World Modeling and Simulations subjects First experience using Box2D Physics engine. Five man Scrum based team. ( 4 developers and 1 scrum master) Lectures acted as Product owners GIT for […]
In first year of my Game Development degree at IT Carlow. We were given a project to create a game with music in it and it was meant to teach the user musical notes. Though I thought that was pretty lame so I said I would make a guitar hero clone. There were also other requirements such […]
In my “3D Graphics & Audio 1″ subject, on the IT Carlow Games Development course in second year we where given two projects to do one a 3D First-Person Shooter and the other a lunar Lander clone. Above are some screen shots from my project. Features The terrain is randomly generated and has various different difficulties. My […]
In my “3D Graphics & Audio 1″ subject, on the IT Carlow Games Development course in secound year I studied OpenGL. The awesome Ken Power dot product master, teachs us to be Ninja Graphics programmers. Over the year, we have completed two projects, and many practical assignments for this class. One was a 2D lunar […]
The Flax Engine is to be a 2D game engine for the web, using features introduced in HTML5, specifically the canvas tags which allows OpenGL like rendering in the browser. Flax is developed in Java using Google Web Toolkit to cross compile the code into robust JavaScript code which will run across all mordern browsers […]
This is one of the project’s I did for my Games devices class in my third year of the IT Carlow Games development course. Its a HTML5 game written in JavaScript using Node.js for a server. The game allows 1000’s of users to connect concurrent and move around and interact with the environment. It features […]
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